
now non-player critical hits are 1.5X instead of 2X.now if load game and the main monster of a quest is in an invalid location shift to it somewhere more reasonable - this can happen if I change the layout of the worlds and what used to be a normal level ends up being a secret level after the layout shift (Mandark).now if an actor clan loads and is based in an area that no longer exists it will be moved to a valid location.now on load if monster level and quest level doesn't match for some reason (most likely because world layout changed) fix quest level (Varkon).now if load game and the main monster of a quest is in a secret level shift to it somewhere more reasonable - this can happen if I change the layout of the worlds and what used to be a normal level ends up being a secret level after the layout shift (Wayne).fixed never dropping legendary rings, jewelry, or necklaces (Destro*).fixed a way multiplayer game maps could be out of sync in multiplayer (hella).fixed a crash if X the entire window while in multiplayer game.fixed a crash when a player leaves a multiplayer game and then a monster damaged by that player tries to reference the player's clan.fixed a crash in Quest::switchCombatants when a purge happens during switch (probably rare in real games).fixed a crash in ResourceSystem::freeNextResource (I triggered it in the editor, but it might be random crash in many other places).fixed an infinite loop related to explosion traps and cave ins (Mandark).fixed a possible multiplayer crash if have lots of entity deletes since last message (only developer testing modes?).

Twitch leecher fatal ui error Patch#
This huge patch improves graphics a lot by adding shadow mapping, adds Steam cloud support, increases performance quite a bit, fixes several crashes, and fixes a ton of other more minor issues (more than 200 changes).
